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 devil may cry

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Numarul mesajelor : 18
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Data de inscriere : 03/05/2009

MesajSubiect: devil may cry   Dum Mai 03, 2009 9:30 pm

The gameplay consists of levels called "missions", where players must fight numerous enemies, perform platforming tasks, and sometimes even solve puzzles
to progress through the story. The player's performance in each mission
is given a letter grade of A, B, C, or D, with an additional top grade
of S. Grades are based on the time taken to complete the mission, the
amount of "red orbs" gathered (the in-game currency obtained from
defeated enemies), how "stylish" their combat was, item usage, and
damage taken.[9]
"Stylish" combat is defined as performing an unbroken series of
attacks while avoiding damage, with player performance tracked by an
on-screen gauge. The more hits the player makes, the higher the gauge
rises. The gauge starts at "Dull"; progresses through "Cool", "Bravo",
and "Absolute"; and peaks at "Stylish". The gauge terms are similar to
the grades you get at the end of the missions. When the character
receives damage, the style rating resets back to "Dull". Players can
also maintain their style grade by taunting enemies at close range.[9] These combat mechanics are used for most of the game, with three areas that are exceptions. The first is an underwater first-person shooter area, where the player battles enemies with a needle gun. Secondly, during the final boss battle, the gameplay switches to a rail shooter-type environment, and finally a similar rail-shooter level is used for the character's escape from the island by airplane.
The player can temporarily transform
the character into a more powerful demonic creature by using the "Devil
Trigger" ability. Doing so adds powers based on the current weapon and
changes the character's appearance. The transformations typically
increase strength and defense, slowly restore health, and grant special
attacks. It is governed by the Devil Trigger gauge, which depletes as
the ability is used, and is refilled by attacking enemies or taunting
in normal form.[9]
Devil May Cry contains puzzles and other challenges besides
regular combat. The main storyline often requires the player to find
key items to advance, in a manner similar to puzzles in the Resident Evil games, as well as optional platforming and exploration tasks to find hidden caches of "orbs". Side quests,
called "Secret Missions" in the game, are located in hidden or
out-of-the-way areas and are not required for completion, but provide
permanent power-ups.
They typically challenge the player to defeat a group of enemies in a
specific manner or within a time limit. Rewards for all optional
puzzles and challenges come in different types of "orbs" which give
bonuses such as allowing the player to purchase power-ups, extend the
Devil Trigger ability, or boost total health
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