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 devil may cray 4

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Data de inscriere : 03/05/2009

MesajSubiect: devil may cray 4   Dum Mai 03, 2009 9:32 pm

Gameplay in Devil May Cry 4 is similar to previous games in
the series. The player must fight through levels called "missions",
occasionally solving puzzles or gathering items. Performance in a
mission is graded from D being the bottom grade through C, B, A, and S
being the highest grade. Grades are based on items used, Red Orbs
gathered, time taken, and the amount of Style Points accumulated. Each
Style Point grade has its own tag-word. For example, the SSS grade
shows up as "Smokin' Sick Style" on the side of the screen when
achieved. Stylish combat is the main focus of the game, which is
conveyed through unbroken combos of varied attacks while avoiding
damage. The player must avoid enemy attacks to continue performing
combos, often by memorizing attack patterns.[6]
The Devil Trigger is a super state that enables the player to become
more powerful adding a slow but steady health regeneration, with
increased damage done. Devil Trigger can be activated by pressing the
button to trigger it when the minimum amount on the gauge is filled or
when the player is near death during combat, and also through items
called Devil Stars.[6]

Dante performing one of his signature moves, the Stinger attack





Some changes introduced into Devil May Cry 4 are the presence
of two playable characters, Dante and Nero, and a slight modification
to the shop system. A new currency, Proud Souls, is used to buy new
abilities while Red Orbs are used to buy items. Proud Souls are
rewarded at the end of missions and the amount varies depending on how
well the player performed. Cost of abilities also increase with the
purchase of other abilities, though all abilities can be sold back for
the original price.[6]
The player plays as Nero throughout most of the game. He starts and
ends the game with his Red Queen sword, Blue Rose revolver, and the
powers of his Devil Bringer (his demonic right arm). The Red Queen
features an Exceed Gauge that can be charged up, allowing for
subsequent attacks that are more powerful than regular slashes, until
the gauge empties. The Exceed Gauge can also be filled by pressing the
rev button at the peak of each slash, which allows for more powerful
combos capable of breaking the opponent's guard. Nero also has the
powers of his Devil Bringer, and can use it to pull himself towards
enemies or vice-versa. The Devil Bringer may also be used for
context-sensitive throw attacks, leading to high damage and various
effects depending on the enemy. Nero's Devil Bringer also gains new
abilities during the course of the game, such as being able to detect
secret missions or caches of Red Orbs. Nero eventually gains the
ability to use Devil Trigger after getting Yamato, which increases his
Devil Bringer's power, thus changing his Devil Bringer attacks into
more powerful versions with different animations.[6]
The player plays as Dante through seven missions, taking over halfway through the game. His gameplay is similar to that of Devil May Cry 3,
with him having access to multiple melee and ranged weapons which he
gains after boss battles, and being able to cycle through them freely
in combat, being no longer limited to equipping two weapons of each
type as he was in the previous game. Dante also starts with his four
styles (Trickster, Royal Guard, Sword Master, Gunslinger), each of
which grants him different abilities, but he may now switch them at
will with buttons or pads on the PlayStation 3 controller or the Xbox
360 controller, unlike in Devil May Cry 3. He also gains the
Dark Slayer style near the end of his appearance, which only has one
style level and can be accessed by pressing a direction button twice.
Styles do not level up through experience as in the previous game, but
must instead be upgraded in the shop screen in between missions or at
statues. Dante can also enter Devil Trigger; in his Devil Trigger he
gains most of the benefits that Nero's Devil Trigger has, though, as he
does not have the Devil Bringer, he gets animation and property changes
on some of his normal attacks instead.[6]
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